Interactive Computer GraphicsInteractive computer graphics is a subfield of computer graphics which focuses on the generation of images and animations at interactive frame rates. This research area has many applications like Virtual Reality (VR), medical simulations, computer games or virtual prototyping. In these applications user interactions must often be considered. Our research group at the Graduate School of Excellence Computational Engineering at TU Darmstadt focuses on different topics in this area. The main research topic of our group is the physically-based animation. In this field we develop novel simulation methods for multibody systems and deformable solids, investigate General Purpose Computation on Graphics Processing Units (GPGPU) and research efficient collision handling approaches. Further research topics of our group are real-time rendering and procedural modeling. Â Current research:Â
 News Open PhD and PostDoc position  Currently, we are seeking a PhD candidate and a PostDoc with a strong interest in physically-based simulation in the field of computer graphics. Candidates should send their application containing a letter of motivation, CV, master and bachelor transcripts and further relevant certificates via email in pdf format to Prof. Dr. Jan Bender.   SPlisHSPlasH is our new open-source fluid simulator  SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. The simulation in this library is based on the Smoothed Particle Hydrodynamics (SPH) method which is a popular meshless Lagrangian approach to simulate complex fluid effects. It can be downloaded here: https://github.com/InteractiveComputerGraphics/SPlisHSPlasH   Position-Based Dynamics is now open-source  PositionBasedDynamics is a C++ library for the physically-based simulation with position-based constraints. It can be downloaded here: https://github.com/InteractiveComputerGraphics/PositionBasedDynamics  |
Prof. Dr. rer. nat. Jan Bender
RWTH Aachen  |