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2022

 

  • Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "A Survey on SPH Methods in Computer Graphics", Computer Graphics Forum, 2022

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  • Stefan Rhys Jeske, Marek Simon, Oleksii Semenov, Jan Kruska, Oleg Mokrov, Rahul Sharma, Uwe Reisgen, Jan Bender, "Quantitative Evaluation of SPH in TIG Spot Welding", Computational Particle Mechanics, 2022

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  • Stefan Rhys Jeske, Jan Bender, Kirsten Bobzin, Hendrik Heinemann, Kevin Jasutyn, Marek Simon, Oleg Mokrov, Rahul Sharma, Uwe Reisgen, "Application and Benchmark of SPH for Modeling the Impact in Thermal Spraying", Computational Particle Mechanics, 2022

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2021

 

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2020

 

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2019

 

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2018

 

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2017

 

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2016

 

  • Marcel Weiler, Dan Koschier and Jan Bender, "Projective Fluids", ACM SIGGRAPH Motion in Games, 2016

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  • Martin Knuth, Jan Bender, Michael Goesele and Arjan Kuijper, "Deferred Warping", IEEE Computer Graphics and Applications, 2016

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2015

 

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2014

 

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2013

 

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2012

 

  • Jan Bender and Crispin Deul, "Efficient cloth simulation using an adaptive finite element method", Virtual Reality Interactions and Physical Simulations (VRIPhys), Darmstadt, December 6-7, 2012

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2011

 

  • Jan Bender, Raphael Diziol and Daniel Bayer, "Simulating inextensible cloth using locking-free triangle meshes", Virtual Reality Interactions and Physical Simulations (VRIPhys), Lyon, December 5-6, 2011

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ACM, (2011) This is the author’s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definite version will be published in Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (2011).

 

2009

 

  • Jan Bender, Daniel Bayer and Raphael Diziol, "Dynamic simulation of inextensible cloth", In IADIS International Journal on Computer Science and Information Systems, Vol. 4, No. 2, pp. 86-102, 2009

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  • Daniel Bayer, Raphael Diziol and Jan Bender, "Optimized impulse-based dynamic simulation", Virtual Reality Interactions and Physical Simulations (VRIPhys), Karlsruhe, November 5-6, 2009

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  • Daniel Bayer, Jan Bender and Raphael Diziol, "Impulse-based dynamic simulation on the GPU", Computer Graphics and Visualization (CGV 2009) - IADIS Multi Conference on Computer Science and Information Systems, Algarve 2009

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2008

 

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  • Jan Bender, "Design of a dynamic simulation system for VR applications", Technical Report 2008-13

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  • Daniel Bayer and Jan Bender, "Vergleich der impulsbasierten Dynamiksimulation mit der Lagrange-Faktoren-Methode", 5. Workshop "Virtuelle und Erweiterte Realität der Fachgruppe VR/AR", 2008

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2007

 

  • Jan Bender, "Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität", In GI-Edition Lecture Notes in Informatics (LNI) - Ausgezeichnete Informatikdissertationen 2007

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  • Jan Bender, "Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität", PhD thesis, University of Karlsruhe, February, 2007

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2006

 

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2005

 

  • Jan Bender, Dieter Finkenzeller and Alfred Schmitt, "An impulse-based dynamic simulation system for VR applications", In Proceedings of Virtual Concept 2005

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  • Alfred Schmitt, Jan Bender and Hartmut Prautzsch, "Impulse-Based Dynamic Simulation of Higher Order and Numerical Results", Technical Report 2005-21

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  • Alfred Schmitt, Jan Bender and Hartmut Prautzsch, "On the Convergence and Correctness of Impulse-Based Dynamic Simulation", Technical Report 2005-17

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  • Alfred Schmitt and Jan Bender, "Impulse-Based Dynamic Simulation of Multibody Systems: Numerical Comparison with Standard Methods", In Proceedings of Automation of Discrete Production Engineering 2005

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2004

 

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2003

 

  • Jan Bender, Matthias Baas and Alfred A. Schmitt, "Ein neues Verfahren für die mechanische Simulation in VR-Systemen und in der Robotik", 17. Symposium Simulationstechnik, ASIM 2003

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  • Matthias Baas, Jan Bender, Dieter Finkenzeller, Bertrand Klimmek, Stefan Preuß and Sven Thüring, "Virtual Environments", Technical Report 2003-23